Experiences
A new auditory perception experiences.
Feel yourself in the middle of the sound and become part of this immersive sound journey.
ACTIVE LISTENING
Thanks to the immersive technologies we use, there are many possibilities to enhance the power of the sound especially in the wellbeing field. The whole auditory system is engaged and the effects are amplified when listening sound in this new way. We call this Active Listening.
What is Active listening?
Active listening has two components. It is a conscious way to perceive sound and is a new auditory perception.
The conscious part is to be fully in the present moment with the sounds that are there and be fully aware of what you are listening too. This has a direct effect on your brainwaves and trains your ears to become more relaxed or focused. Especially if certain soundhealing techniques are applied in the sounds/music.
What does to the auditory perception?
The new auditory perception is to immerse yourself in sound. Thanks to technology and the transition from “normal” stereo to multidimensional audio also often called immersive or spatial sound. You perceive yourself in the sound. Simply put your brain thinks it is real. It is a different active way of listening and also it amplifies the effects of the sound.
Good to realise is that active listening is an “I” experience. It happens in your head. It is your individual experience and you hear the sounds inside your head not just outside your ears.
How does Flower of Sound offer active listening?
Catalogue produced in spatial audio, immersive installations both for events and permanent.
Application in VR called DJ Wellbeing.
Why Active Listening?
- More enjoyable / new experience
- Amplyfying effects both the positive and negative
- Possibility to train your ears to be more in tune to not let sounds bother you are let them relax you
- Actively choosing your sound envirnment reduces your stress levels
How to Active Listen?
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Deep listening or Active listening?
Catalogue produced in spatial audio
IOT, immersive installations both for events and permanent.
Application in VR called DJ Wellbeing.
Example of Active listening.
PASSIVE LISTENING
Audio file

NO INTERACTION WITH SOUNDS
ACTIVE LISTENING **
Multi audio files




FULL INTERACTION WITH SOUNDS
** The music track is divided by different audio sources/stems.
You can mix move mute or solo any single sound in a 3D space.
The Music Ally’s report reads:
“There is something powerful to be explored at the intersection of virtual reality and health-tech.
Flower of Sound is a good example of that, with an app currently in beta designed for VR headsets like Meta’s Oculus Quests.
Its tagline is “Be the DJ of your own well-being”.
What that means is a meditation app using spatial audio, but with the listener playing a far more active role than simply sitting back and blissing out.
Here, users will be able to interact with the individual sounds and move them around their virtual environment.
Flower of Sound has already joined two schemes – the Jump European Music Market Accelerator and the Music Tech Europe Academy – to help as it prepares for launch.”
Feel the differences
According to a growing number of neuroscientists, audio experts and scientific studies: When sound is “incomplete”, our brain has to work to fill in the gaps - be that due to missing or distorted data that can result from low resolution audio, or from the lack of dimensionality or sense of localization in traditional 2D (stereo) audio. Spatial audio is one attempt to fill in those gaps of what’s missing, or at least to trick the brain into perceiving that it’s all there.
Audio samples Comparison
Stereo ( 2D )
Spatial Audio
First-order Ambisonics consists of four signals corresponding to one omnidirectional and three figure-of-eight polar patterns aligned with the Cartesian axes
Spatial Audio
Spatial audio 1st order ambisonic (FOA)
First-order Ambisonics consists of four signals corresponding to one omnidirectional and three figure-of-eight polar patterns aligned with the Cartesian axes
Spatial audio
3rd order ambisonic (TOA)
Spatial Audio
The 3rd order Ambisonic microphone captures an entire 360° audio sphere and a dedicated, professional software allows to manipulate Virtual Microphones' polar patterns and positions in already recorded material